API Design for C++. Martin Ry
ISBN: 0123850037,9780123850034 | 446 pages | 12 Mb
API Design for C++ Martin Ry
Publisher: Morgan Kaufmann
Cesc0405 is on a distinguished road. This page should be helpful for everyone who is interested in using C++ in scientific computation, especially on large projects. Every public element in your API is a promise. I've been thinking a lot about APIs and their design recently. Last, he talks about how the Coherence team built Java-like memory management for C++ and how they made Coherence 3.4 work on many of the operating systems running on Intel-like processors. Buy API Design for C++ Buy API Design for C++ Features New Mint Condition Dispatch same day for order received before 12 noon. (Click here if you can't see the video.) . Posted on September 14, 2011 by Stefan Reinalter. Jul30 2011 4 Comments Written by ali.tabatabaei. Wednesday, 10 April 2013 at 22:12. Building upon the low-level API introduced in an earlier post, we will take a look at the platform-independent high-level API today, which provides support for the things that are to be expected from a game engine file system. A promise that you will support that functionality for the lifetime of the API. API Design for C++ M,,,an K,,,nn | 2011 | ISBN: 0123850037 | 472 pages | PDF | 17 MB The design of application programming interfaces can affect the behavior, capabilities, stability, and ea. Like this: Like Loading This entry was posted in Core and tagged asynchronous, C++, file, file alias, file device, file system, game engine, synchronous by Stefan Reinalter. I stumbled on When I first started learning C++ (back in the bad old days) I was convinced that any 1st year student could design a better programming language. 6개 이상이 되면 가차없이 리팩토링을 가해야 한다는 결론이 나온다. ˧�틴 파울러의 리팩토링에 언급되는 Introduce Parameter Object 를 사용하면 되겠다. Martin Reddy draws from his experience on large scale, collaborative software projects to present patterns and practices that provide real value to individual developers as well as organizations. Use http://boost.org/ 3) While you're at it - look in Alexandrescu's 'Modern C++ Design' how to write good C++ strings. Multi-threading and event handling are built into the C++ API. Don't Overpromise (from the book API Design for C++).
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